Hey guys
Since Metal Eden is now out, I wanted to do a blog post and talk a bit about why game soundtracks are sometimes coming out after a game has already released.
I had a chat with my Agent about this and yes, I think it would be much better if a game OST actually would come out 1-2 weeks before the games release. The movie industry has been doing this for decades really and it would only help the hype for the game.
But here’s why that’s sometimes not possible.
Unlike movies, games are interactive. The tracks written for in game use are a lot of times very different than what you hear on the final OST. Example Deus Ex: Each track is made out of layers. There are ambient layers, combat layers etc - all these are made specifically for the games interactive situations. Low enemy count - low combat cue plays. And most of all - these all have to loop. When it comes to soundtracks, a lot of times, these cues have to be re-arranged and treated completely differently. Because it would make no sense to just slap looping cues without proper endings or such on a release. Also theres the final crunch. During the final development, a lot of small details have to come together to make it one seamless experience. There is just no time to worry about proper OST arrangements. This applied to most of my past scores. Deus Ex had a major crunch. Division re-arrangement took me 2 months. Metal Eden is no different. As composers, we want the listener to get the best listing experience possible. Also dynamically, these soundtracks have to get a proper mix/master before they get released. All of this takes time.
From a marketing point its of course not good. After a few weeks, the hype dies and most forgot about the release already. Hopefully in the future we can change this to a more coordinated release so the soundtracks enjoy the attention they deserve.
That said, im very excited about my own ME OST release and im working 24/7 to get it into your hands ASAP.
Thanks
Sascha