BIO

Photo by Aram Dikiciyan

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Artist, Composer, Producer German-born soundtrack artist and musical architect Sascha Dikiciyan, a.k.a. Sonic Mayhem, is an award-winning Los Angeles-based producer of electronic synth music and organic sound design whose progressive blend of cutting-edge electronics and cinematic scores have driven blockbuster video game franchises such as The Division, Deus Ex , Mass Effect, Tron, Borderlands and Quake.

A Berlin-native, Sascha’s innovative electronic sounds reflect his European upbringing and years spent inthe underground scenes in both Berlin and LA. Sascha Dikiciyan’s ‘future synth’ musical voice was shaped by synth masters including Tangerine Dream, John Carpenter, Vangelis and Trent Reznor. In 1997, Sascha's unique electronic/industrial sounds caught the attention of pioneering game developer id Software, who approached him to compose music for the award-winning Quake II. Sascha's musical identity as "Sonic Mayhem" was born and has since become one of the leading, progressive voices in music for games.

After producing multiple hybrid soundtracks for the world’s leading game studios (id, BioWare EA, Sony,2K, Ubisoft)  Sascha released his highly anticipated debut solo artist album Doomsday in 2015. Described by the music press as “epic” and “Illuminating”, Doomsday combines atmospheric cyber synth anthems and illusionary synthtopia soundscapes that traverse multiple genres, propelling the listener on an emotive soundtrack experience.

While Dikiciyan continues to push the envelope in game music, 2023 will see the release of his new side project, "Future Synth Engineers," which promises to be a groundbreaking venture that combines different styles for the "a soundtrack that doesn't exist" genre, in combination with revolutionary visual cinematic AI work.

With a career spanning over two decades, Dikiciyan has crafted unforgettable soundtracks, earning him a reputation as one of the leading composers in the gaming world.